![]() ![]() They get low LP from investing points into STR, AGI and MAG. These classes attack from the furthest away of all classes, out-ranging many enemies, and can increase their range by investing points into a certain stat (STR for Magicians and Snipers, MAG for Priests).While most classes use weapons with a variety of ranges, most weapons can be divided into short, medium and long ranges, as can the classes: The MAG stat determines how much MP each attack generates. ![]() Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available. The game's programming has roots in ha55ii's Powder Game engines, as the stick figures move using actual 2-D physics, even though you can drag them around with your mouse. Stick Ranger is a 2-D Java-based Action RPG, developed by a team led by ha55ii and hosted on Dan-Ball, where you command a party of four tiny stick figures who march through areas and battle all sorts of funny-looking (sometimes hideously cute) enemies, gathering gold and item drops, and fighting imposing boss monsters. The Title Cover, along with the eight classes note From L-R, T-B: Boxer, Gladiator, Sniper, Magician, Priest, Gunner, Whipper, and Angel. ![]()
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